A clothing asset for the 3D Game engine Unity and Realtime VR Rendering in VRChat. Sculpting, Retopo, UV Mapping, Weight Painting, and Texturing done by me.
The Deets
Blender Turntable
Zbrush Turntable
The leotard consists of two parts, a mesh that comprises the vest, and a texture on the the body mesh. This makes it feels much closer to the body white vastly simplifying weight painting and dealing with mesh issues.
Base Shark model by Toastador
Zbrush
Sculpting & Sculpted Normals
Blender
Retopo, UV's & Weight Painting
Substance Painter
Texturing, AO & Normals